Thursday, December 11, 2008

Reset to Zero

You know, I noticed something that I'm not doing in my Magic reports here. I'm not recording the packs that I win as profit, and therefore throwing off my whole system. So as of Today I am reseting the count to 0 Dollars and starting over.

My starting funds include:
3 Shards of Alara packs = 9 dollars (They went down in value)
16 tickets=16 dollars

Total=25 Dollars
Starting value=0

I am entering into a std 4 man tournament (3 tix...22)

I am playing a jund warrior build from the Star City games 5000 dollar tournament in Philadelphia, seeing how it plays. I'm playing against faeries, and round 1 I keep a shaky mana hand, and the fae perfectly curve out, and I concede on turn 5 when the second mistbind clique lands.

We sideboard, and I side in the raking canopies and mass removal

I get a land heavy hand, but with potential. He thoughtsiezes me first turn revealing a clique, and I know I'm into a fight. He took my obsidian battle axe, therefore limiting the once explosive potential of my hand. I cast two creatures whish he agony warps and terror, but he's stuck on two land, and I have two treetop villages out. I attack with one. He gets a third land and casts a loxodon warhammer. I play a land and send one of the villages in again. He plays a mutavault and passes. I draw my naturalize. Now, I have the choice, send both villages in, or keep one back for naturalize mana. I play it safe and keep one back...he activates his mutavault and blocks with it. I fully expect an occompaning agony warp, but surprisingly he doesn't have it, and loses both his mutavault and 1 life. After he hits me with two pepper smokes trying to bait me to play my jund charm to save my treetop. I naturalize his warhammer instead. Call me cautious, but that think scares me, and I'm ahead in tempo and life. The next turn is uneventful, he passes drawing no land, and I attack with the village, he's down to 8. He plays bitterblossom next turn, leaving one mana open. I attack with the Village, and jund charm it giving it +2/+2, leaving him at three life. With bitter he's done next turn. Unless of course he Mistbind clique's the bitter leaving him at 2 life. Next turn clique's again. Bringing to 6. And cryptic's my village into submission on the third turn. What a turn around....that sucks. But onto the nxt tourny.


This time I'll join a 5-3-2-2, which is 6 tix. It's std, and I'll be using my Reveillark deck that I came in second with last night. So I'm at -9.

Turn 1: mountain, Figure
he plays savage lands tapped
Turn 2:play rugged prairie, and knight of the meadowgrain. I attack with Figure for 1
plays forest, and rampant growth fetching another forest. I think I'm playing jund mana ramp, which means I'm in a race till he starting casting stuff that I can't deal with.
Turn 3: draw and play reflecting pool, pump figure to 2/2, attack with both creatures, score 15-22 due to lifelink from Meadow.
opponent plays fire-lit thicket, and fertile ground. He then cast firespout which wipes my field
Turn 4: draw and play another rugged prairie, and play ajani vengeant tapping his fertile enchanted land.
opponent passes without playing a land
Turn 5: I play ranger of Eros fetching a burrenton forge tender and moggfanatic. I tap his land with Ajani again, and pass, at end of turn he resounding thunders Ajani for 3. Score 15-19 me.
Opponent: plays a twilight mire, and a chameleon colossus.
Turn 6: i play a windbrisk heights, hiding a reveillark under it. I play fanatic, tender, and a figure I drew. I pump the figure to 2/2, and tap his land again.
opponent: he attacks with the colossus, and I block with ranger.
Turn 7: I attack with my three creatures, and pump figure to 4/4 level. I activate the windbrisk, playing Reveillark, and then I tap his colossus with Ajani. He tries to jund charm at EOT turn and sac tender to prevent.
Opponent concedes on upkeep.

Sideboard: I haven't really faced this deck before. I side in wraths to take care of his big creatures, and voice of all's to block the big scary things in his deck. I side out mogg fanatics and rangers

Turn 1: he plays reflecting pool and passes
I play windbrisk hiding Ajani
Turn 2: he plays fire-lit, and rampants for a forest
I play a plains, and knight of the meadow grain
Turn3: He plays a kitchen finks
I play battlefield forge and my own kitchen finks, and attack for two with the knight. He lets it pass score 24-20 me.
Turn 4: He plays a swamp and fertile grounds it.
I play a reflecting pool that I draw, and cast murderous redcap. I kill his finks, it comes back. I attack with knight and my finks. We exchange finks, mine comes back, his dies for good. score 27-20 me
Turn 5: he casts firespout which only my redcap survives by persist. The goblin deals him 1 upon re-entry.
I cast a ranger searching up a figurew and a forge-tender.
Turn6: he plays a swamp and passes
I draw my fifth land and attack with the redcap and ranger. He flashes in a cloudthreasher, and blocks the ranger. I have a warth in hand, so I play it safe and play siege-gang commander.
Turn 7: he firespouts again wiping my board, activates his treetop village which he played the turn before, and swings in for ten
ajani and figure tap cloud
t8: activate vcillage to ajani, summon collossus
I wrath and tap village with ajani
t9: he plays a land, and has one card in hand
I keep the village tapped, and summon redcap, and pump figure, attack with figure 13-11, and at eot he resounding thunders me for 6, redirects to ajani.
t10: he summons shriekmaw killing my figure

The next few turns I couldn't blog as I was playing due to time constraints. But what happens was I summoned my second figure and the forge tender. They survived the turn. I attack with my three creatures (redcap, figure, and tender), he double blocks my figure with the shriekmaw and his treetop village, and i pump to 4/4 killing the village. My figure dies, but I summon Vengeant from under windbrisk, and go onto win.



NEXT game:

Windbrisk-> siege
rugged-> mindstone
He plays two vivids and reflecting, ah 5CC, good match up for me.
bant charms my mind stone
I summon finks off second rugged
he plays mystic gate and chameleon
I play plains, ranger, mogg, forge
He hardcasts mulldrifter
second windbrisk, hide ranger, play mogg, forge, and figure, pump figure 2/2
he attacks, i blocks cc with finks, he plays wrath, i sac mogg, and lose my crew.
I summon ajani and meadowgrain, tap reflecting pool
he plays finks
I attack with knight and tap reflecting again
finks attacks ajani for three
he condemns my knight, and I tap his finks
he mannequins his mulldrifter at EOT. On his turn he attacks ajani with the flying fish, and summon cameleon
I'm drawing nothing but land, and tap mull drifter to kill it
he kills ajani with finks, and me with colossus, and pumps the colossus to 8/8, hardcasts mulldrifter
i cast second ajani and tap CC
He kills ajani next turn
I draw land for the 6th turn in a row, and concede

I side in stillmoons and voice of alls and gutteral responses)

I get a quick start with a figure pumped up to a 4/4, and get him down to 6. He tries to stall with bant charm (gutteraled twice), and 2 dryptics. Finally he tried top sower my revielark to his side, but I attacked with the three other creatures I had out, activated windbrisk to reveal a redcap, which killed his sower, and he conceded.

Third game is quick with another uncontested Figure of Destiny getting to 4/4, and him getting stuck on two land.

NEXT game:

Facing Mirror it looks like, or Vengeant weenie which shares cards with me. I get a knight of the meadowgrain out, and he responds with a spectral. I'm getting color screwed getting no red. he attacks, and activates his windbrisk, getting his siege gang commander out. He attacks again, and activate second windbrick summon cloudgoat ranger. Then he summons another siege gang commander.
I concede
Side in wraths stillmoons and VoA

Second game I got him to 6 with a fast attack strategy, then he locked it up. We stared at each other awhile, then I won with an alpha into a windbrisked redcap for the win.

Third game An uncontested Figure took it down with a vengeant activation and redcap summon being the only help. My opponent had Mulled to 5, and never really got in the game.


So i won 5 packs. WhooHoo! that's 15 dollars worth, so that makes up for the 9 tix I used for the tournament entries, and I end the night at +6.

All and all a good night.

P.S.= Played a 2-1 alara block in bed late and lost to weird black and white deck. final total +3

No comments: